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Create a Realistic Underwater Scene in Photoshop

Final Product What You'll Be Creating

Underwater scenes can be quite challenging to create in a realistic way. In this tutorial, we will explain how to create an Underwater scene in Photoshop using several stock photographs. Let’s get started!


Speed Art Video

Take a look at this stunning speed art video that shows how this artwork was created from beginning to end.

Tutorial Assets

The following assets were used during the production of this tutorial. Please download them or find alternatives before you begin work.

1. Setting Up the Base

Step 1

Create a new A4 document using the presets shown below. You can make it smaller or bigger but keep the proportion of A4 document.
Step 01

Step 2

Open the underwater image to make the base of the ocean. With clone stamp tool (S) clean the diver out of the image.
Step 02
Now using curves (CTRL/CMD + M), change the contrast like shown below.
Step 02
After that, make another curves with layer mask layer to give more depth to the ocean as the next image shows.
Step 02

Step 3

For the water surface, you will cut with the path tool (P) the image water #1. After finishing the path press CTRL/CMD + enter to transform the path in selection and CTRL/CMD + F6 to make the selection softer using a feather around 0.5 or more.
Step 03
The water surface adjustments, you will use gradient map and curves like the sequence below.
Step 03
Step 03
Step 03
At the end, the image should look like this.
Step 03

Step 4

Open the image Sky #1 for use as a base, after that open the Sky #2 and set the blend mode set to multiply but mask some parts just to put a few clouds in the clear areas of the sky base.
Step 04
Now for the sky adjustments you will use curves and color balance as the following sequence.
Curves:
Step 04
Curves:
Step 04
Color Balance in soft light blending mode whit 50% opacity:
Step 04
Curves with clipping mask:
Step 04

2. Insert New Elements

Step 1

The next step will be to insert the shipwreck into the water. Like previously, use the path tool to cut the ship, make a path press CTRL/CMD + enter to transform the path in selection and CTRL/CMD + F6 to make the selection softer using a feather around 0.5 and after that with a soft brush bring back some rocks on the bottom of the ship. To make it appear that there is water on the ship you will make a copy of the sea, right click on the sea`s folder and select Duplicate Layer with the selected folder duplicated press CTRL/CMD + E to merge in one layer, after that change the opacity of this layer to 75% and create a mask like the image below to make depth and then with ALT pressed click between the layers to bind the ocean layer to the ship layer.
Step 05
To make light and shadow of the shipwreck, you will use curve adjustments. Create a new curves layer and position between the ship and sea layers like the nest image.
Step 05
For the light create a new curves layer on top of the other layers.
Step 05
For the mast out of the water, duplicate the layers of the ship and light then mask like below.
Step 05
For the final touch on the ship, open the flag image and cut the red one. Then follow the next adjustments layers:
Curves with clipping mask:
Step 05
Curves with clipping mask:
Step 05
Color balance:
Step 05

Step 2

The image of the stones will be used for better integration between the ship and the sea. Place the image as in the example and with a soft brush, paint in the mask.
Step 06
For the colors and lighting adjustments, follow the images below.
Curves:
Step 06
Color Balance:
Step 06
Curves with clipping mask:
Step 06

Step 3

Open the bubbles image and position on the top of waterline and set the blend mode to screen, then make a mask like below.
Step 07

3. Inserting Animal Life

Step 1

For the octopus you will use five images. For the main part, mix the images #1 and #2, position the tentacle like image below and with a soft brush paint in the mask to integrate the tentacle with the octopus.
Step 08
After that merge these two layers in one and cut with path. Follow the next adjustments for color and lighting corrections:
Curves:
Step 08
Duplicate the bubbles layer and set the opacity to 40% without mask.
Curves with clipping mask:
Step 08
Curves with clipping mask:
Step 08
Curves with clipping mask:
Step 08
Curves with clipping mask:
Step 08
Color Balance:
Step 08
Now create a mask on the folder of octopus, after that go the shipwreck mask and pressing CTRL/CMD click under the mask to make a selection with the shape of the ship, press SHIFT + CTRL/CMD + I, to invert the selection and go back to the octopus mask, now with a soft brush you will paint on the mask parties that should be hidden.
Step 08
To make the shadow, you will use curves adjustments.
Curves with clipping mask:
Step 08
Curves with clipping mask:
Step 08
The tentacles you have complete freedom to make the shape you want, for this, cutting parts of images 3,4 and 5, than go to edit menu and select puppet warp tool to model the tentacles as you wish.
Step 08
After positioning the tentacles merge all in one layer. Now make the adjustments adapting the masks for your design, having in mind that the direction of the light comes from top left.
Gradient map, to let all the tentacles with the same tone:
Step 08
Curves with clipping mask:
Step 08
Curves with clipping mask:
Step 08
Curves with clipping mask:
Step 08
Curves with clipping mask:
Step 08
Curves with clipping mask:
Step 08
Color Balance:
Step 08
Once again, make a copy of the sea and put on all the layers and set opacity to 50%.
To finish the octopus, open the cracks image and set to multiply, opacity 75% and scale/rotate the way you want to make cracks in the hull of the boat.
Step 08

Step 2

Open the turtle image and after cut it set the opacity to 70% and position on top right of the water.
Step 09

Step 3

The image fish and reef you will use both but for now cut the school of dark fish.
Step 10
Then go to filter, blur, Gaussian blur and blurry a little bit, around 0.5. After that you will make two adjustments:
Curves:
Step 10
Color Balance:
Step 10

Step 4

The images fish #1 and #2, you will cut the light shoal.
Step 11
Curves:
Step 11
Color Balance:
Step 11

Step 5

Now you will cut the shark image.
Step 12
Next flip the shark (edit, transform, flip horizontal) and position beside the boat on the bottom, then set the opacity to 75% and make the adjustments below.
Color Balance:
Step 12
Curves:
Step 12

Step 6

Now you will spread some bubbles around the water. For this, duplicate the image that you used for the base of the ocean, then turn into black and white pressing SHIFT + CTRL/CMD + U and set the levels (image, adjustments, levels) like the image below.
Step 13
Set the blend mode to screen and change the intensity of the bubbles paint in the mask or decreasing the opacity. At the end the layer will be like image below.
Step 13

Step 7

You will cut the seagulls images and position near the ship’s mast.
Step 14
Then follow the adjustments sequence.
Curves with clipping mask. This effect is to make the shadows, try to paint the right side of the birds:
Step 14
Curves with clipping mask. This effect is to make the lights, try to paint the left side of the birds:
Step 14
Color Balance to adjust color:
Step 14

4. Foreground Elements

Step 1

This part of tutorial you will put elements on foreground. Open once again the fish and reef image for now cut just the reef, using Gaussian blur, blurry the image around 8.0 and scale to appear that are close to the camera lens.
Step 15
With color Balance set the colors like below:
Step 15
Using curves you will make the shadows painting in the mask with a soft brush darkening the underside of corals, like next image:
Step 15
Step 15
For the fish, follow the first steps of the reef. The difference is the shadow and color adjustments.
Using curves, make the shadows painting in the mask with a soft brush the underside of the fish:
Step 15
With color Balance change the tones:
Step 15

Step 2

This step is optional. If you want to make the distortion of water you have to make a copy of all layers together. Press SHIFT + CTRL/CMD + ALT + E (Combines all visible layersinto one) then go to filter, filter gallery, distortion, glass and set like image below.
Step 16
To finish, make a mask only in part of the water and set the opacity to 50% or the way you prefer.
Step 16

Step 3

For the last step of all process you will create the environment. This part is to make all the elements appear to be in the same atmosphere. You can change some settings for your preference.
Curves with clipping mask to darken the corners:
Step 17
Gradient Map with blend mode set to color and 40% opacity:
Step 17
Now using the brush pack of light, you will create some rays of light entering on the water with curves adjustment:
Step 17
Curves with clipping mask to lighten the surface of the water:
Step 17
Hue/saturation to decrease the saturation:
Step 17
Color Balance to adjust color and tones:
Step 17
This next effect is only available in version CS6 and beyond. Called color lookup has several variations of preset moods, in this case, Horror Blue
Step 17
Photo filter to change the kind of blue:
Step 17
Vibrance, to bring more life to the image:
Step 17
The final touch is to add noise throughout the image. Go to menu bar > new layer, in the menu that appears change the mode to overlay and select the option, Fill with overlay.
Step 17
Step 17
Then go to filter, noise, add noise and set like window below.
Step 17

Conclusion

In this tutorial, we have shown you how to composite several photos together and incorporate them into an Underwater scene in a realistic way. Hopefully, you have learned something from this tutorial and can incorporate these techniques into your own artwork.


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